week 7
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week 7/A Simple RPG Game.md
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week 7/A Simple RPG Game.md
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Download and run - don't worry for the moment about how it works. You will add code to it later.
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files:
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game.py
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week 7/Names.csv
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week 7/Names.csv
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Name,Country
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Ben,England
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Azam,Iran
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Ibrahim,Palestine
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Chrissie,Scotland
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Ken,Scotland
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Kathy,Scotland
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Nelson,Nigeria
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Jane,New Zealand
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week 7/Python dictionaries and .csv files.md
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week 7/Python dictionaries and .csv files.md
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files:
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Python_csv.pptx
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Python_dict_csv.pptx
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week 7/Python_csv.pptx
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week 7/Python_csv.pptx
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week 7/Python_dict_csv.pptx
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week 7/Python_dict_csv.pptx
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week 7/Quiz.md
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week 7/Quiz.md
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https://realpython.com/quizzes/python-csv/viewer/
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week 7/Spreadsheet.png
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week 7/Spreadsheet.png
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week 7/Todays Python Code - CSV Files.md
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week 7/Todays Python Code - CSV Files.md
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Today's tasks include Python Dictionary, Python Libraries and reading CSV files.
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files:
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csvreading.py
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foods.py
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Names.csv
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week 7/csvreading.py
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week 7/csvreading.py
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import csv
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#import the csv ibrary for working with csv files
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import random
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from datetime import date
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today = date.today()
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print (today)
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with open('Names.csv') as csvfile:
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favourites = csv.reader(csvfile, delimiter=',')
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for row in favourites:
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print(row)
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name = "Jane"
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country = "New Zealand"
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with open('Names.csv', mode="a") as csvfile:
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favourites = csv.writer(csvfile, delimiter=',')
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favourites.writerow ([name, country])
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week 7/foods.py
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week 7/foods.py
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foods = {"Ben": "Bacon Rolls","Sarah":"cheese", "Kenny":"Bacon Rolls", "Ibrahim": "Dates", "Azam": "Cake"}
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print (foods)
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print (foods["Azam"])
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foods ["Chrissie"] = "Pasta"
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print (foods)
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#dot operator calls a FUNCTION
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foods.update({"Sarah": "Steak"})
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#round brackets indicate a FUNCTION ARGUMENT
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print (foods)
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#del is a KEYWORD
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del foods ["Ibrahim"]
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print (foods)
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week 7/game.py
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week 7/game.py
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def showInstructions():
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# Print a main menu and the commands
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print('''
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RPG Game
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========
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Get to the Garden with a key and a potion.
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Avoid the monsters!
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You are getting tired; each time you move you lose 1 health point.
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Commands:
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go [direction]
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get [item]
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''')
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def showStatus():
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# Print the player's current status
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print('---------------------------')
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print(name + ' is in the ' + currentRoom)
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print("Health : " + str(health))
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# Print the current inventory
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print("Inventory : " + str(inventory))
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# Print an item if there is one
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if "item" in rooms[currentRoom]:
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print('You see a ' + rooms[currentRoom]['item'])
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print("---------------------------")
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# Set up the game
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name = None
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health = 5
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currentRoom = 'Hall'
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inventory = []
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#-# CODE WILL BE ADDED HERE IN THE NEXT STEP #-#
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# Load data from the file
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# A dictionary linking a room to other room positions
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rooms = {
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'Hall' : { 'south' : 'Kitchen',
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'east' : 'Dining Room',
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'item' : 'key'
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},
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'Kitchen' : { 'north' : 'Hall',
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'item' : 'monster'
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},
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'Dining Room' : { 'west' : 'Hall',
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'south' : 'Garden',
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'item' : 'potion'
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},
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'Garden' : { 'north' : 'Dining Room' }
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}
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# Ask the player their name
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if name is None:
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name = input("What is your name, Adventurer? ")
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showInstructions()
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# Loop forever
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while True:
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showStatus()
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# Get the player's next 'move'
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# .split() breaks it up into an list array
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# e.g. typing 'go east' would give the list:
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# ['go','east']
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move = ''
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while move == '':
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move = input('>')
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move = move.lower().split()
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# If they type 'go' first
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if move[0] == 'go':
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health = health - 1
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# Check that they are allowed wherever they want to go
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if move[1] in rooms[currentRoom]:
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# Set the current room to the new room
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currentRoom = rooms[currentRoom][move[1]]
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# or, if there is no door (link) to the new room
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else:
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print('You can\'t go that way!')
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# If they type 'get' first
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if move[0] == 'get' :
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# If the room contains an item, and the item is the one they want to get
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if 'item' in rooms[currentRoom] and move[1] in rooms[currentRoom]['item']:
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# Add the item to their inventory
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inventory += [move[1]]
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# Display a helpful message
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print(move[1] + ' got!')
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# Delete the item from the room
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del rooms[currentRoom]['item']
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# Otherwise, if the item isn't there to get
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else:
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# Tell them they can't get it
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print('Can\'t get ' + move[1] + '!')
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# Player loses if they enter a room with a monster
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if 'item' in rooms[currentRoom] and 'monster' in rooms[currentRoom]['item']:
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print('A monster has got you... GAME OVER!')
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break
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if health == 0:
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print('You collapse from exhaustion... GAME OVER!')
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# Player wins if they get to the garden with a key and a potion
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if currentRoom == 'Garden' and 'key' in inventory and 'potion' in inventory:
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print('You escaped the house... YOU WIN!')
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break
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#-# CODE WILL BE ADDED HERE IN THE NEXT STEP #-#
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# Save game data to the file
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